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Tales Of Lumeria:
The Scale Of Seasons

A 2D pixel art mini action-adventure that gives a fresh, new, and exciting story and world with the reminiscent feeling of nostalgic 8-bit action-adventure games.

This project is currently a passion project between me and another alumni from Carnegie Mellon to keep our skills up-to-date. 

  Overview  

Androgynous_teenager_with_teal_eyes_and_

Time Frame: In Progress

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Date: August 2024


Team Size: 2


Team Members:  Caitlyn Lenhoff, Hannah Baxter


Role: Narrative Design, Game Design, Artist, Producer

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Platform: PC

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Tools: Microsoft Word, Microsoft Excel, Unity Engine, IbisPaintX

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Keywords: Action-Adventure Game, Fantasy, Pixel art

Description:​

The world of Lumeria is plagued with uncontrollable weather and beasts of shadow and darkness. Their only hope lies with a young princess. Can she reforge the scale of seasons and awaken the Great Dragon of Creation, or will the world fall to the destruction of a strange foe known as The Void? 

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Duties/Personal Contributions (Current)​​

Producer

  • Setting up meetings

  • Dividing and assigning tasks

  • Managing the team

  • Maintaining team cohesiveness

Narrative Designer

  • Main plot development

  • Main Quest line development

  • Dialogue

  • World building and lore

Game Designer

  • Gameplay design

  • Item design

  • Puzzle Design

  • Level Design

  • Character and combat design

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Development Process

This Section is a quick overview of the current progress of the game as it goes through development. Each section mentioned is a section we have worked on. Sections with a green tinge are the tasks that we are currently focusing our efforts on. 

Preproduction Phase
Story Development and previsualization
Gameplay Design and System Design
Concept Art and Sprite development

Plot Development

World Building

Character Development

Item Design

Character and Enemy Concept art

Level and Puzzle Design

Environmental Art Design

UX / UI Design

Character animation sprites

Production Phase
Basic Game Development and programing

System Development and Design

Gameplay design and game mechanics design

Testing and Developing Mechanics

Sneak Peeks

This Section is a small look into some of the designs that have been developed for the game.

Due to an intention to continue developing the game to a point where it can be shared with the public, please understand that not much can be shared at this moment.  

Design Development

Early phases of development during preproduction were dedicated to developing the world, plot, characters, items, systems and more. As we cannot share the content yet since it is still in development, below are some screen captures of the thumbnails of all design documents currently developed. 

World building and lore documents

World_Building_Docs.png

Plot and storyline documents

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Plot_Docs.png

Quest / Mission log documents

Quest_Docs.png

System design Documents

System_Design_Docs.png

Character and Monster Design Documents

Character_Design_Docs.png

Game Design and Level Design Documents

Gameplay_Design_Doc.png
Level_Design_Docs.png

Item Design Documents

Item_Design_Docs.png
Art Development

The last few weeks have been used to jumpstart the art processes. As there are only three people on the team, we have selected specific items to start with. Currently the main character, building designs, and monster design brainstorming is underway. 

Character Art Brainstorming

Character_Art_Brainstorms.png
IF1.png

Monster/Enemy Art Brainstorming

Monster_Art_Brainstorms.png
Monster_Example.png

Towns/Building Art Brainstorming

Town_Art_Brainstorm.png
House_Example.png

Item Art Brainstorming

Lumi_Currency.png
Game Development / Programming

The Early phases of adding and testing main mechanics are underway. As of now we are focusing on implementing all mechanics dealing with direct user input such as movement and attacking. Below is a screen capture of the examples of demos that we currently are working with. 

Mechanics_Demos.png
Production Documents

To show that there is some forms of leadership and organization, below are a few of the production-related documents used by the team. 

Production_Documents.png
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